beyond the memory ofmo st elves, bur those frag ments of. Slaughtergarde still linger. Th e shattered gates that once connected Slaughrerg ardc to th e Abyss. The Shattered Gates of Slaughtergarde (Dungeons The Shattered Gates (The Rifter Book 1) - site edition by Ginn Hale. Download it once. The Shattered Gates of Slaughtergarde () - EXPLORE A All I got was a page pdf, and not seeing the map, if inside the pdf what page.
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Save this Book to Read the shattered gates of slaughtergarde dungeons dragons PDF eBook at our Online Library. Get the shattered gates of. Download D&D - Adventure - The Shattered Gates of Slaughtergarde. D&D - Adventure - The Shattered Gates of Slaughtergarde - Ebook download as PDF File .pdf), Text File .txt) or read book online. dnd.
Top Wiki Contributors? At the end was a stone dais bearing a crude stone casket, but this was entirely empty. Additionally Wizards published a series of Free Online Adventures on their website from to This is the complete list of adventures, with links to the original presentation articles. Fortunately some of the files related to those adventures are preserved via archive. The first official Wizards of the Coast 4th edition adventure published was Keep on the Shadowfell in H—Heroic tier adventures were designed for characters of level 1— This series can stand alone, or can be used before the P series and E series to begin a campaign from 1st to 30th level, focusing on the cult of the demon prince Orcus.
HS—Heroic Standalone tier adventures were designed for characters of level 1— Adventures in this series were designed to be used stand alone and not as part of a multi-adventure campaign. Masulk's Tomb P—Paragon tier adventures were designed for characters of level 11— This series can stand alone, or can be used in between the H series and E series to continue a campaign from 1st to 30th level, focusing on the cult of the demon prince Orcus.
E—Epic tier adventures were designed for characters of level 21— This series can stand alone, or can be used following the H series and P series to conclude a campaign from 1st to 30th level, focusing on the cult of the demon prince Orcus. From Wikipedia, the free encyclopedia.
Dungeon of the Mad Mage. Dragonlance Forgotten Realms Greyhawk Ravenloft. Dragonlance deities Forgotten Realms deities Greyhawk deities. Scourge of the Howling Horde. Uses a different dice system. The Shattered Gates of Slaughtergarde. Bur to do a ll th at , you need a c ha racter.
Th aI's whe re th is book comes in. He re yO ll can find all sons of advic e on how 10 make a memorable c h aracte r wh o can su rv ive th e r igors of Slaug luerga rde an d emerge victoriou s. O n ce the adve n t u re h as start ed, you 'll sul l find the Plll ycr's Cllidt' u se fu l.
You r c h arac te r em acq ui re som e of t he m agi c items de tailed in thi s book. Th e Pla ycr'sGuidl' tel ls you th e bene fits of th at affilia lion, including p restige cl as ses avail able on ly to member s of o ne of th ese gro ups.
Share th e PIII. That's what it's de signed for. Re fer to it as a rle n as you wi sh- the know ledge i n thi s book migh t save your ch arac ter' s life!
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As you ge ne ra te a new Isr-level c ha ract er. The Va lley of O bel isks is a big p lace. Eve n a fasr r ider woul d take d ays to travel its len g t h by road , Th us, ne arl y any ch aracter you ca n imag ine ca n be from he re. Don 't be shy abou t tr y ing an u nu sual com bin ation or cla ss and race, or a typ e of c ha racter n ew to YO li.
Your Dungeo n Ma ste r has all sorts of advent urematcria ls. Discu ss with you r fr iends wh at ki nd ofc h arac ter you're ma king. Th at w ay, you make su re you've go t th e basics covered-c-someone who ca n heal, so meone w ho ca n figh t, someo ne who is sk ille d w ith arca ne mag ic, and so me one w ho ca n de al w ith traps.
Ideas that your fr ie nds h ave for their c ha racte rs mi g ht in sp ire yOll, An oth er way you can m ake th e DM 's li fe easier is by invc nti ng some sort of socia l co n nec tion be twee n your c ha racte r and at least one othe r I'C.
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Doing so pro vides a rea son yo ur c ha rac ters ar e togethe r, and it h elps mak e su re that everyone mak es ch arac ters th at wo rk w it h one a no t her. Root your c h arac te r in t he world-or at lea st plant some seeds tha i ca n grow roo ts in time. You shou ld be able to pick a com m u ni ty in th e Valle y of O belis ks that you r ch arac te r c alls hom e, and you shou ld k now th e basics of how you r c harac te r gre w up, whet he r livi ng rela tives exis t, a nd so on.
You do n't have to have a de tai led h isto ry unless you wa n t to. In fact , it's o fle n conven ie nt to leave so me pari s o f th e sto ry blan k in itia lly, so you ca n fill t hem in late r w ith det a ils t h at con nec t ro th e on going ca m pai gn.
Ot her s are t he hi stor ical home o f a spec ific race. You ca n pick a di fferenr sen lcment , decl ar e th at you're from a sma ll ham let or t horp that isn't shown on th e map, or eve n dec ide t hat you waur 10 play a visitor from a far-off land. Dwa r f: Few of t he valley's dwar ves are farmers. Recently, a dwarfclan has moved to Hem yul nk. Elf: The elves of the valle y call its ma ny forest s horne.
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Elves spe nd t he ir t ime tending the great t ree s, hu nti ng, gat hering rare herbs, an d per fec ting wi zardry. COll l lll lll ll lit' , : Built amo ng t he t ree s of the Oa kwoo d, t he tow n of s hu l Shennek is t he larges t cl ust er of ek es in the valley.
Shul Vaath in t he Vaathwood runs a close second. Both [he Oakwood and t he Vaat hwood haw smalle r elf hamlets as wel l. Elf co mmuni ties are mo re sporadic in t he ot he r forests. Werewolves wiped th em al l OUI. Gnome: Gno mes in t he valley kee p to their own, living qui et ly i n thorps burrowed into t he hill s and roll ing pas- t ures that cha racterize th e ce nt ral pa n of t he valley. Many are she pherds ot vegetable far mer s.
Conmlllllitk s:Gnomes have a significant presence in Ri v- erbe nd, and t he Ri"erbend Carnival is jus t ly famous for its skill ed, ent ertain ing gnomes. Half-El f: Hal f-elves have a reputat ion as d iploma ts and shrewd bargainers, so many gravitate to t he mercha nt trades or ot her jobs requ iring tr avel. COlllll11 ilics: Those half-elves of the Vall ey of Obel isks who live wi t h elves are usually fou nd in s huI Shc n nck. Th ese individuals are t reated as full-bloode d elves in the commu nity, set apart from the ot he rs onl y by their sho r t life spa ns.
Si nce th e elves of ShuI Vaet h di sdai n outs ide rs, ha lf-elves are rare among th em. Hal f-elves who live wi th their human ki n are usuall y resident s of large sert leruent s such as Su rnbcr ron. Half-Orc: Full-blooded orcs once comprise d t he majorit y of th e barbar ian t ribes roaming th e fringes of t he valle y, but th ey began mi xing wirh humans long ago. Many of t hese tribes are now made up ent irely of hal f-orcs.
A few such t r ibes wand er the fri nges of t he Valley of Obel isks, hunt ing and gathe r ing when t hey can, and raidi ng nearby settle ments whe n they mu st. COl1l11l1l1lilics: Th e mountains nort h of the VaHey ofObe- li sks and th e headwaters of the Ma r ril ach River arc the terr itor y of the t wo larges t hal f-ore tribes.
Halfl ing: The Mnn-ilnch River t hat run s t hrough the hear t oft he valley also ru ns through th e heart ofevery ha lf- li ng, it is said. The vast majority of hal flings lives and work s wi thin a few miles of the r iver, many on the ri ver boats t hat carr y goods back and for th between the Valley of Obel isks and t he rest of the world.
The Markt un scl hal flt ngs are his- torically from Sumberton; Lukr imar Keep is home to t he Hundivarsr cla n; and the I ami nestri clan is fromJewel fonl.
Halflings from all three clans, as well as a scat teri ng of "extended family" from other cla ns, live anywhere wit hi n sight of the Marr il ach River.
Hu man: The dom ina nt race of the Valley of Obelisks, humans built th e roads and erected the sct tlernems whe re most of t he valley's res iden ts live. Human far mers make up the pr eponderance of the valley's common folk.
COllllllllllitics: The city of Sumbcr tcn is the largest set- tlement in t he Valley of Obelisks, and nearly half of its population is huma n. Jewcl ford is ano ther town t hat ha s a large hu ma n popul at ion , and many of the sma ller villages and hamlet s suc h as Dondurran,'Iu lvercross, and Silver moru have a human majorit y.
Some classes na tu- rally gr avitate to certa in occ upations and locations. Barbarian The set tled lands of the Valley of Ob el isks have few nati ve barbarian s. Some tr ibes wander along the nort hern per iph- ery or the headwaters of th e Mar rt lach River. Occupations: Barbarians who come to the valley find work as car avan guards or soldiers, or as band its who figh t car avan guar ds and soldiers.
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The exot ic hunt er-gath erer who's cu rious but naive about civiliz ation. The survivor who lived rhrough a massacr e or disaster t hat wiped out the tr ibe. Bard The art of song is particularly esteemed in the Valley of Obel isks.
Per former s are common, bur only the bes t can call t hemselves bards. Oc cupa t io ns: Every bard needs an audience, so t he natu- ral tendency is for bards to gravit ate to larger cities such as Sumbenon and j ewelford. The gnomes of Riverbend pro - duce a number of bards as well. Chara ct er Concept s The tale-spinner who's eager to hit the road, perform heroic dee ds, and tell stor ies about them.
The fencer mins trel who wields a rapier as well as he does a mand oli n. The dabbler who's fasci nated by anc ient lore, de lving into crumbling ru ins and long-forgotten cry pts i n sea rch of secret knowledge.
The fol k of the Valley of Obe lisk are cos mopolitan enough to toler ate t he wors hi p of ,my non-evil deity.
Every town, village, and hamle t has churches and chapels t hat coul d benefit from the presence of a cleric. Ch ar act er Co nc epts The miss ionary who t ries to convert others by way of speech and example.You do n't have to have a de tai led h isto ry unless you wa n t to.
A few live elsewh ere, mostly as apprenti ces to hermit wi zards who came to the valley to enjoy solitude. Its deep mouth concealed a catch for a secret room behind it, used as the smugglers' secret hiding place.
COlllll11 ilics: Those half-elves of the Vall ey of Obel isks who live wi t h elves are usually fou nd in s huI Shc n nck. The gueri lla who learned how to usc stealt h and camou- flage to reach beh ind ene my lines, set amb ushes, commit sabotage, and fade int o the wil derness. Share th e PIII. Some tr ibes wander along the nort hern per iph- ery or the headwaters of th e Mar rt lach River. The Markt un scl hal flt ngs are his- torically from Sumberton; Lukr imar Keep is home to t he Hundivarsr cla n; and the I ami nestri clan is fromJewel fonl.